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50
vendor/maunium.net/go/gomatrix/room.go
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vendored
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50
vendor/maunium.net/go/gomatrix/room.go
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package gomatrix
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// Room represents a single Matrix room.
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type Room struct {
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ID string
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State map[string]map[string]*Event
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}
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// UpdateState updates the room's current state with the given Event. This will clobber events based
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// on the type/state_key combination.
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func (room Room) UpdateState(event *Event) {
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_, exists := room.State[event.Type]
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if !exists {
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room.State[event.Type] = make(map[string]*Event)
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}
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room.State[event.Type][*event.StateKey] = event
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}
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// GetStateEvent returns the state event for the given type/state_key combo, or nil.
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func (room Room) GetStateEvent(eventType string, stateKey string) *Event {
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stateEventMap, _ := room.State[eventType]
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event, _ := stateEventMap[stateKey]
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return event
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}
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// GetMembershipState returns the membership state of the given user ID in this room. If there is
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// no entry for this member, 'leave' is returned for consistency with left users.
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func (room Room) GetMembershipState(userID string) string {
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state := "leave"
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event := room.GetStateEvent("m.room.member", userID)
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if event != nil {
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membershipState, found := event.Content["membership"]
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if found {
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mState, isString := membershipState.(string)
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if isString {
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state = mState
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}
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}
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}
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return state
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}
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// NewRoom creates a new Room with the given ID
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func NewRoom(roomID string) *Room {
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// Init the State map and return a pointer to the Room
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return &Room{
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ID: roomID,
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State: make(map[string]map[string]*Event),
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}
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}
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